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Someone To Light Up My Life By Enoch Light

Play in STEREO by adding the string "&fmt=18" (without quotes) to the end of the URL and pressing Enter. Enoch Light was a classical violinist, bandleader, and recording engineer who was a pioneer of early stereo excellence. He would go to extreme lengths to create high-quality recordings that took full advantage of current state of the art equipment. He pioneered stereo effects that bounced the sounds between the right and left channels (often described as "ping-pong"). He arranged his musicians in ways to produce the kinds of recorded sounds he wished to achieve, the first to do so. His ensemble of studio musicians was frequently referred to as The Light Brigade. The first of the his albums, Persuasive Percussion, became the first huge hit based solely on record sales. His songs received little or no airplay on the radio, because AM radio, the standard of the day, was monaural. He released several albums in the Persuasive Percussion series, as well as a Command test record. He doubled the size of his album sleeves but enabled it to fold like a book, thus inventing the gatefold-packaging format. The gatefold sleeve became extremely popular in later decades, and was used on albums such as The Beatles' Sgt. Pepper's Lonely Hearts Club Band. He pioneered many recording techniques such as the use of 35 mm film soundtrack instead of magnetic tape. Recording on 35 mm film soundtrack reduced the effects of "wow" and "flutter", common in early stereo recordings. The recordings were released under the "35MM" series, starting from "Stereo 35-MM" released by Command Records. Musicians who appeared on his albums include Doc Severinsen, Tony Mottola, Dick Hyman, and arranger Lew Davies. In 1965, he sold the Command record label to ABC, who began using the label for their lesser quality releases. He continued recording after the sale of Command with a new label called Project 3, but did not concentrate so heavily on stereo effects. Enoch Light And The Light Brigade, using the original scores, released albums of the hits of the big band era, keeping the arrangements as close to the original as possible.

Author: texpaco
Keywords: Stereo Light Brigade pop standard jazz big band Spanish Strings Fiesta Concert Orchestra Patterns In Sound
Added: November 28, 2008


History Of Nolan Bushnell: Creator Of Atari and Pong - Part 1

Watch in Hi-Qual stereo via this link: http://www.youtube.com/watch?v=j-cpN7MlMhY&fmt=18 Nolan Bushnell Profile: Nolan K. Bushnell (born February 5, 1943) is an American electrical engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell is one of the founding fathers of the video game industry. Bushnell graduated from the University of Utah electrical engineering program in 1968 after he had transferred from Utah State University to University of Utah, and was a member of the Pi Kappa Alpha Fraternity. He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers. The University of Utah was heavily involved in computer graphics research, and spawned a wide variety of Spacewar versions. Bushnell worked at Lagoon Amusement Park for many years while in high school and college in his hometown of Clearfield, Utah. He was particularly interested in the midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He enjoyed the concept of getting people curious in the game, and from there getting them to pay the fee in order to play the game. He would use his love for games and theme parks to help launch both Atari and Chuck E. Cheese's Pizza-Time Theaters. After selling Atari to Warner Communications for $28 million, Bushnell purchased the former mansion of coffee magnate James Folger in Woodside, California, which he shared with his wife Nancy and their many children. The Bushnells now live in Southern California. In order to keep the company alive while the machine was being prototyped, the two took on a route servicing broken pinball machines. Dabney built the prototype and Bushnell shopped it around, looking for a manufacturer. They made an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, who produced a fiberglass cabinet for the unit that included a coin-slot mechanism. Computer Space was a commercial failure, though sales exceeded $3 million. Bushnell felt that Nutting Associates had not marketed the game well, and decided that his next game would be licensed to a bigger manufacturer. In 1972, Bushnell and Dabney set off on their own, and incorporated under the name Atari.After Bushnell attended a Burlingame, California demonstration of the Magnavox Odyssey, he gave the task of making the Magnavox tennis game into a coin-op version to Alcorn as a test project. Alcorn incorporated many of his own improvements into the game design, such as scoring and sound, and Pong was born. Pong proved to be very popular; Atari released a large number of Pong-based arcade games over the next few years as the mainstay of the company. In 1974, Atari entered the consumer electronics market after engineers Harold Lee and Bob Brown approached Alcorn with an idea to develop a home version of Pong. With a marketing and distribution agreement with Sears, Pong sales soared when the unit was released in 1975. Using borrowed parts from Atari, having the main PCB printed up by Atari employee Howard Cantin, and receiving further assistance from Atari employee Ron Wayne[, two non-employees, Steve Jobs and Steve Wozniak, created and marketed their own home computer. They offered the design to Bushnell, but Atari had no desire to build computers at the time, instead focusing on the arcade and home console markets. By 1976 Atari was in the midst of developing the Atari VCS (Video Computer System, later renamed the Atari 2600), but Bushnell realized that if the company was going to grow, it needed capital, and with the stock market in a bleak condition, going public would not be the solution. He made a list of companies to approach to buy Atari. Meanwhile, Steve Ross, CEO of Warner Communications, noticed that his children were hovering around video game cabinets at Walt Disney World. Warner Communications contacted Atari to discuss purchasing the company. For $28 million, Warner Communications (now Time Warner) bought Atari, bringing the capital they needed for the VCS launch, which took place in August 1977. In November 1978, Bushnell was forced out of the company after a dispute with Warner over its future direction, notably on the lifespan of the Atari 2600 and their closed software strategy, which was later changed — for the new home computer division. By 1982, Atari had US$2 billion in annual sales and was "the fastest-growing company in the history of American business" (Cohen). By 1984, the company had crashed and was split in to three pieces to be sold off. The coin-op division became Atari Games, the Consumer division was sold to Jack Tramiel who folded it in to his Tramel Technology, Ltd., which was then renamed Atari Corporation. The budding Ataritel division was sold to Mitsubishi Electric. URL: http://en.wikipedia.org/wiki/Nolan_Bushnell http://www.atari2600.com/

Author: martsutube
Keywords: History Of Nolan Bushnell: Creator Atari and Pong Part classic video arcade games computer g4tv
Added: November 27, 2008


History Of Nolan Bushnell: Creator Of Atari and Pong - Part 2

Watch in Hi-Qual stereo via this link: http://www.youtube.com/watch?v=FLj1KGpA6n8&fmt=18 Nolan Bushnell Profile: Nolan K. Bushnell (born February 5, 1943) is an American electrical engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell is one of the founding fathers of the video game industry. Bushnell graduated from the University of Utah electrical engineering program in 1968 after he had transferred from Utah State University to University of Utah, and was a member of the Pi Kappa Alpha Fraternity. He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers. The University of Utah was heavily involved in computer graphics research, and spawned a wide variety of Spacewar versions. Bushnell worked at Lagoon Amusement Park for many years while in high school and college in his hometown of Clearfield, Utah. He was particularly interested in the midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He enjoyed the concept of getting people curious in the game, and from there getting them to pay the fee in order to play the game. He would use his love for games and theme parks to help launch both Atari and Chuck E. Cheese's Pizza-Time Theaters. After selling Atari to Warner Communications for $28 million, Bushnell purchased the former mansion of coffee magnate James Folger in Woodside, California, which he shared with his wife Nancy and their many children. The Bushnells now live in Southern California. In order to keep the company alive while the machine was being prototyped, the two took on a route servicing broken pinball machines. Dabney built the prototype and Bushnell shopped it around, looking for a manufacturer. They made an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, who produced a fiberglass cabinet for the unit that included a coin-slot mechanism. Computer Space was a commercial failure, though sales exceeded $3 million. Bushnell felt that Nutting Associates had not marketed the game well, and decided that his next game would be licensed to a bigger manufacturer. In 1972, Bushnell and Dabney set off on their own, and incorporated under the name Atari.After Bushnell attended a Burlingame, California demonstration of the Magnavox Odyssey, he gave the task of making the Magnavox tennis game into a coin-op version to Alcorn as a test project. Alcorn incorporated many of his own improvements into the game design, such as scoring and sound, and Pong was born. Pong proved to be very popular; Atari released a large number of Pong-based arcade games over the next few years as the mainstay of the company. In 1974, Atari entered the consumer electronics market after engineers Harold Lee and Bob Brown approached Alcorn with an idea to develop a home version of Pong. With a marketing and distribution agreement with Sears, Pong sales soared when the unit was released in 1975. Using borrowed parts from Atari, having the main PCB printed up by Atari employee Howard Cantin, and receiving further assistance from Atari employee Ron Wayne[, two non-employees, Steve Jobs and Steve Wozniak, created and marketed their own home computer. They offered the design to Bushnell, but Atari had no desire to build computers at the time, instead focusing on the arcade and home console markets. By 1976 Atari was in the midst of developing the Atari VCS (Video Computer System, later renamed the Atari 2600), but Bushnell realized that if the company was going to grow, it needed capital, and with the stock market in a bleak condition, going public would not be the solution. He made a list of companies to approach to buy Atari. Meanwhile, Steve Ross, CEO of Warner Communications, noticed that his children were hovering around video game cabinets at Walt Disney World. Warner Communications contacted Atari to discuss purchasing the company. For $28 million, Warner Communications (now Time Warner) bought Atari, bringing the capital they needed for the VCS launch, which took place in August 1977. In November 1978, Bushnell was forced out of the company after a dispute with Warner over its future direction, notably on the lifespan of the Atari 2600 and their closed software strategy, which was later changed — for the new home computer division. By 1982, Atari had US$2 billion in annual sales and was "the fastest-growing company in the history of American business" (Cohen). By 1984, the company had crashed and was split in to three pieces to be sold off. The coin-op division became Atari Games, the Consumer division was sold to Jack Tramiel who folded it in to his Tramel Technology, Ltd., which was then renamed Atari Corporation. The budding Ataritel division was sold to Mitsubishi Electric. URL: http://en.wikipedia.org/wiki/Nolan_Bushnell http://www.atari2600.com/

Author: martsutube
Keywords: History Of Nolan Bushnell: Creator Atari and Pong Part classic video arcade games computer g4tv
Added: November 27, 2008


History Of Nolan Bushnell: Creator Of Atari and Pong - Part 3

Watch in Hi-Qual stereo via this link: http://au.youtube.com/watch?v=Hu4pgTqtOUU&fmt=18 Nolan Bushnell Profile: Nolan K. Bushnell (born February 5, 1943) is an American electrical engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell is one of the founding fathers of the video game industry. Bushnell graduated from the University of Utah electrical engineering program in 1968 after he had transferred from Utah State University to University of Utah, and was a member of the Pi Kappa Alpha Fraternity. He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers. The University of Utah was heavily involved in computer graphics research, and spawned a wide variety of Spacewar versions. Bushnell worked at Lagoon Amusement Park for many years while in high school and college in his hometown of Clearfield, Utah. He was particularly interested in the midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He enjoyed the concept of getting people curious in the game, and from there getting them to pay the fee in order to play the game. He would use his love for games and theme parks to help launch both Atari and Chuck E. Cheese's Pizza-Time Theaters. After selling Atari to Warner Communications for $28 million, Bushnell purchased the former mansion of coffee magnate James Folger in Woodside, California, which he shared with his wife Nancy and their many children. The Bushnells now live in Southern California. In order to keep the company alive while the machine was being prototyped, the two took on a route servicing broken pinball machines. Dabney built the prototype and Bushnell shopped it around, looking for a manufacturer. They made an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, who produced a fiberglass cabinet for the unit that included a coin-slot mechanism. Computer Space was a commercial failure, though sales exceeded $3 million. Bushnell felt that Nutting Associates had not marketed the game well, and decided that his next game would be licensed to a bigger manufacturer. In 1972, Bushnell and Dabney set off on their own, and incorporated under the name Atari.After Bushnell attended a Burlingame, California demonstration of the Magnavox Odyssey, he gave the task of making the Magnavox tennis game into a coin-op version to Alcorn as a test project. Alcorn incorporated many of his own improvements into the game design, such as scoring and sound, and Pong was born. Pong proved to be very popular; Atari released a large number of Pong-based arcade games over the next few years as the mainstay of the company. In 1974, Atari entered the consumer electronics market after engineers Harold Lee and Bob Brown approached Alcorn with an idea to develop a home version of Pong. With a marketing and distribution agreement with Sears, Pong sales soared when the unit was released in 1975. Using borrowed parts from Atari, having the main PCB printed up by Atari employee Howard Cantin, and receiving further assistance from Atari employee Ron Wayne[, two non-employees, Steve Jobs and Steve Wozniak, created and marketed their own home computer. They offered the design to Bushnell, but Atari had no desire to build computers at the time, instead focusing on the arcade and home console markets. By 1976 Atari was in the midst of developing the Atari VCS (Video Computer System, later renamed the Atari 2600), but Bushnell realized that if the company was going to grow, it needed capital, and with the stock market in a bleak condition, going public would not be the solution. He made a list of companies to approach to buy Atari. Meanwhile, Steve Ross, CEO of Warner Communications, noticed that his children were hovering around video game cabinets at Walt Disney World. Warner Communications contacted Atari to discuss purchasing the company. For $28 million, Warner Communications (now Time Warner) bought Atari, bringing the capital they needed for the VCS launch, which took place in August 1977. In November 1978, Bushnell was forced out of the company after a dispute with Warner over its future direction, notably on the lifespan of the Atari 2600 and their closed software strategy, which was later changed — for the new home computer division. By 1982, Atari had US$2 billion in annual sales and was "the fastest-growing company in the history of American business" (Cohen). By 1984, the company had crashed and was split in to three pieces to be sold off. The coin-op division became Atari Games, the Consumer division was sold to Jack Tramiel who folded it in to his Tramel Technology, Ltd., which was then renamed Atari Corporation. The budding Ataritel division was sold to Mitsubishi Electric. URL: http://en.wikipedia.org/wiki/Nolan_Bushnell http://www.atari2600.com/

Author: martsutube
Keywords: History Of Nolan Bushnell Creator Atari Pong classic video arcade games computer g4tv
Added: November 27, 2008


New 2009 Nissan 370Z @ 2008 LAAS

MORE ABOUT THE 370Z AND LAAS: http://www.edmunds.com/insideline/autoshows/losangeles/2008/2009nissan370z.html Yes, there is still a sports car in the Nissan lineup that does not have all-wheel drive, launch control or a turbocharged engine. It's now called the Nissan 370Z and unlike the big bruiser of a sports car that is the GT-R, this new Z is actually smaller than its predecessor. It's an attempt to get the iconic sports car back to its roots, and from the looks of it, Nissan has done a solid job. Fully redesigned from top to bottom, the 2009 Nissan 370Z still rides on Nissan's rear-wheel-drive, front-midship (FM) platform. It's been modified to give this Z-car a shorter 100.4-inch wheelbase (down 3.9 inches) and a shorter overall length of 167.1 inches (down 2.7 inches). The 370Z is also wider at 72.6 inches (up 1.3 inches) with wider tracks front (up a half-inch) and rear (up 1.3 inches). All that shrinkage helps this Z shed a few pounds. A base-model 370Z with a manual transmission weighs in at 3,232 pounds. That's 88 pounds less than a base-model 2008 Nissan 350Z with a manual transmission. Even the heaviest 370Z still weighs just 3,314 pounds. It's not just the smaller dimensions that make the difference. The 370Z's lighter weight is also the result of its all-aluminum door panels, hood and rear hatch. Nissan says it added a long list of structural reinforcements to the 370Z as well, but the body-in-white is still lighter than before. With less weight to pull around, the larger-displacement 3.7-liter V6 engine should make for a very quick Z. Rated at 332 horsepower and 270 pound-feet of torque, the new engine is offered with either a six-speed manual transmission or a seven-speed automatic. The manual gearbox features an optional rev-matching system that automatically blips the throttle for you while downshifting. The new seven-speed automatic will match revs on downshifts, too. Nissan also says that the programming of the automatic's torque converter makes it feel more like a manual while delivering shifts in a half second. Drive the 370Z in a less enthusiastic manner and it will return 18 mpg in the city and 26 mpg on the highway with either transmission. Suspension changes include a switch to a double-wishbone setup in front that utilizes forged aluminum arms and a lightweight antiroll bar. In back, the multilink setup remains, but Nissan says it's stiffer and lighter (although it doesn't give any details why). The standard wheels are 18-inch aluminum alloys with Yokohama Advan Sport tires sized 225/50R18 up front and 245/45R18 in back. A Sport package bumps the wheels up to 19-inch forged-aluminum Rays items with 245/40R19 and 275/35R19 Bridgestone Potenza RE050 tires. There are only two trim levels of the 370Z: base and Touring. The standard features list includes an eight-way manual driver seat, automatic climate control, push-button ignition and a four-speaker stereo with auxiliary steering wheel controls. Touring models add power-adjustable leather seats, a Bose audio system and Bluetooth connectivity. Navigation with an iPod connection and a Sport package are optional. Sales of the 2009 Nissan 370Z are expected to start in early 2009.

Author: InsideLineVideo
Keywords: New 2009 Nissan 370Z 2008 LAAS LA Los Angeles Auto Show Edmunds Inside Line
Added: November 24, 2008


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